Party Moose Games

Privacy policy

Effective 17 October 2026. This policy covers BattlePucks (the "Game") and partymoosegames.com. Running Riot is covered at the end.

Party Moose Games LLC ("we", "us") is a one-person studio in Watertown, Massachusetts. We collect the minimum the Game needs to run, we do not sell your data, and the Game contains no analytics or tracking SDKs beyond the ad and notification services named below.

What we collect

DataWhere it comes fromWhy
Account identifierUnity Player Accounts gives the Game a player ID when you sign in. We never see your email address or password; Unity handles sign-in.To tell your account from everyone else's and keep your progress.
Player nameYou choose it.Matches, friends, guilds, leaderboards, chat and replays.
Game progressGenerated as you play: pucks, levels, squads, currencies, chests, quests, season pass, trophies, matchmaking rating, arena unlocks, match history and results.To run the Game and save your progress across devices.
Purchases and ad viewsRecords of in-game purchases (product and time, never card details) and of rewarded ads you choose to watch.To deliver what you bought or earned, and to resolve disputes.
Social contentChat messages to friends and guild members, guild membership and activity, friend lists, mail, and match replays. Replays contain the player names of both sides and the moves made.To provide those features. Replays you share by code are visible to anyone with the code.
Gameplay eventsSession start and end, platform (Android or iOS), app version, match outcomes, gold earned, puck level-ups, quests completed and trophy changes.To balance the Game and find bugs. These events do not include your device model, operating system, location, IP address, language or advertising ID.
Support ticketsWhat you type, plus your app version, device model, operating system, language, screen and device memory size. For bug, cheating and balance reports, a replay of your last match is attached.To reproduce and fix the problem you reported.
Push notification tokenA device token from Google Firebase Cloud Messaging, if you allow notifications.To notify you of challenges and chat messages.

We do not collect your precise location, contacts, photos or microphone audio. The Game does not read your device's advertising identifier itself; see the ads section for what Google's SDK does.

Services the Game relies on

Each of these receives only what it needs to do its job, and each has its own privacy policy.

Ads

The Game shows ads only when you choose to watch one for a reward. There are no banner or interstitial ads. When you watch one, Google's ad SDK may use your device's advertising identifier to pick and measure ads, under Google's policy. On iOS, the Game does not ask for App Tracking Transparency permission, so ads are not personalised across other companies' apps. Where you live in the European Economic Area, the United Kingdom or Switzerland, you will be asked for consent before personalised ads are shown. You can reset or limit the advertising identifier in your device settings at any time.

What other players can see

Your player name, trophies, arena, squad and puck levels are visible to opponents, friends, guild members and on leaderboards. Chat messages are visible to the people you send them to. Replays of your matches are stored for a limited time and can be watched by anyone you share the code with, and by us when investigating a report.

How long we keep it

Account and progress data stay as long as your account exists. Gameplay events and session records are kept for analysis and then aggregated or deleted. Replays are kept for a limited period and then removed. Support tickets are kept as long as needed to resolve them and to handle repeat reports. Purchase records are kept as long as the law requires for tax and dispute purposes.

Deleting your account

In the Game, open Settings, then Account, then Delete account. It asks you to confirm, then deletes your account and data straight away; a backup copy clears within 30 days. If you no longer have the Game installed, email support@partymoosegames.com with your player name and "delete" in the subject, and we will do it for you within 30 days.

Deletion removes your profile, progress, currencies, squads, friends, guild membership, chat messages, mail, support tickets, replays you recorded and push tokens, plus your Unity account and cloud save. Match results stay in your opponents' history with your name replaced by "Deleted player". Purchase records are kept as long as tax law requires, detached from your name. Deletion cannot be undone and purchases cannot be restored afterwards. The full steps are on the account deletion page.

You can also uninstall the Game at any time, which removes everything stored on your device. Your account stays until you ask us to delete it.

Your rights

Wherever you live, you can ask us what data we hold about you, ask for a copy, ask us to correct it, or ask us to delete it, by emailing the address above. If you are in the European Economic Area or the United Kingdom, the legal basis for processing is performance of our contract with you (running the Game), our legitimate interest in keeping it fair and working, and your consent for personalised ads and notifications, which you can withdraw at any time. You can also complain to your local data protection authority. If you are a California resident, we do not sell or share personal information as those terms are defined in the CCPA, and you have the rights above.

Children

The Game is not directed at children under 13, and you must be at least 13 to create an account. We do not knowingly collect personal data from children under 13. If you believe a child has created an account, email us and we will delete it.

Security

Data travels over encrypted connections. Our server only accepts requests signed with your account's credentials, and our database is not reachable from the Game except through those checked requests. No system is perfectly secure, so if we learn of a breach affecting your data we will tell you inside the Game or by this website.

Running Riot and Splicers

Both games are sold on Steam and neither sends any data to us. They have no accounts, no analytics and no crash reporting. Settings and local progress are stored on your own computer. Anything that leaves your machine goes to Valve under Valve's privacy policy:

This website

partymoosegames.com is a static site. It sets no cookies and runs no analytics. Fonts are served from this site. Our hosting provider keeps standard server logs, including IP addresses, for security.

Changes

If this policy changes in a way that matters, we will update the date at the top and tell you inside the Game before the change takes effect.

Contact

Party Moose Games LLC, Watertown, Massachusetts, USA. support@partymoosegames.com